Write First Game With Claude

~60 min · 15 stations

Start reading — Station 01

Conductor

The Conductor

All aboard! We’re pulling out of the station to master the core game loop, the steady rhythm that keeps every digital engine chugging along. Mind the gap as we build your first game together.

What you will learn

Read the stations in any order. Sign in to take the quizzes and earn Miles.

FOUNDATION

Establishes the core vocabulary and essential context you need before going further.

Explain core game loop principles

Station 01: Game Development Logic

Draft effective coding instructions

Station 02: Prompt Engineering Basics

Initialize the browser drawing surface

Station 03: HTML5 Canvas Setup

CORE CONCEPTS

Unpacks the ideas and principles that the subject is built on.

Capture user keyboard input events

Station 04: JavaScript Event Listeners

Define player character properties

Station 05: Object Oriented Game Entities

Refine code using feedback loops

Station 06: AI Iterative Prompting

Render game objects visually

Station 07: Drawing Shapes On Canvas

MECHANICS

Examines how things actually work — the processes, rules, and systems in action.

Synchronize animation frame updates

Station 08: The Game Loop Function

Calculate intersection between objects

Station 09: Collision Detection Logic

Track player score versus time

Station 10: State Management Patterns

APPLICATION

Puts knowledge to use through real-world scenarios and practical problems.

Integrate audio asset playback

Station 11: Adding Game Sound Effects

Reduce lag during frame rendering

Station 12: Optimizing Performance Metrics

Build simple menus for users

Station 13: User Interface Design

SYNTHESIS

Connects everything together and explores broader implications and open questions.

Troubleshoot broken code scripts

Station 14: Debugging Common Errors

Deploy code to public servers

Station 15: Publishing Your Web Game

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General Public / 9th GradeAI Generated · gemini-3.1-flash-lite

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